Added some nice bonuses to Hard and Very Hard AI.Integrated the Noculture Freeze Fix mod.Integrated the Unpopular Characters mod (no major changes, yet wait for v1.3 ).Core provinces are no longer gained after a set number of years instead, they're gained and lost through events.This is a personal preference, but can be changed back pretty easily for next versions. The construction/recruitment/etc window is now to the very left of the screen, rather than in the middle.Added the ability to cede provinces to neighbours.Changed around the annexation penalty tiers.Completely revamped the coding for the annexation stuff.It isn't perfect and there may be some oddities, but it should work most of the time. The inspiration for this came from the old Tribes & Empires Mod for 1.3 which used a workaround for testing for vassals. Neighbouring vassals who are also your allies can now be annexed through diplomatic means.Populist characters have a chance to incite riots should be be imprisoned in this way. If he's unpopular and/or poor, then he's got a very low chance of winning. A series of events then follows, representing their trial if the character is popular and/or wealthy, then there's an increased chance of him being acquitted. Characters are now able to be imprisoned through the use of two grantable titles (one for normal characters, the other for populists). Revamped the character imprisonment stuff.I need to spend more time actually playing the game rather than tinkering This is going to be the last version of TCM for a while now. 1.3 now also allows you to annex neighbouring vassals diplomatically, a feature I'm sure most of us EU players have missed for a while now. Provinces can now even be ceded to neighbouring countries if you don't want to keep them. It focuses mostly on war and conquest, being able to annex entire countries in a single war (though it's intentionally an administrative nightmare!), as well as making non-core provinces worth a lot less in peace deals. I just hope the conquest battle is not gone when I get back on and I have to go through all that weakening the nation crap again.Total Conquest changes many aspects of the game's core features. My current set up should allow me to get him soon. I’ve tried 10 times this evening, and almost had him but lost. Choose the armor that gives the best armor protection, or the most warrior damage. Keep moving but don’t dawdle too much as Pallas health bar will recharge. You can then use the health boost, and charged hits. The blade staff also cuts pretty good, but you need power up and that’s what that is for, if your low or out of yellow bar run away and start slashing regukarcsoldiers with it and your bar will fill right up. I’ve tried fire arrows in threes and given a moment I can knock his bar down a bit. Pallas loves to shoot multiple poison arrows. My most useful weapon is a level 58 curved blade staff that gives me 25% health on each hit and does warrior damage. I had to change my weapons and gear a few times to get a combo where I made decent headway and didn’t get killed with two hits. Your critical hits really do little damage so you have to be persistent and keep his guards at bay at the same time. He is a hard opponent, and he along with a few heavys will track you but try to keep moving and stay away from clusters of fighters. As soon as you do that the screen shot shows the appearance of Pallas. After you take out a few you’ll get a notice to take out the leader. You gain control after killing some dude. The screen dims then comes back showing the battle. Walk into the fort and talk to the blue commander and agree to fight with them. Stop and load up arrows and gear to your advantage and save. Look on your map to the left center of Achaia for a red flag and a blue flag. Do not use quick travel as it will reset the weakness bar! Eventually you will see Conquest Available. Check every building, walk every street, check the walls around the town on the western edge. You must be in Achaia, and you must continually talk out Athenians.
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